@startuml
sprite $lungs [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
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000000000000000000000027600000000000000000000000
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00000001EFFFFFFFFFF700FFF800EFFFFFFFFFF800000000
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000001FFFFFFFFFFFFFFFD4008FFFFFFFFFFFFFFF9000000
000009FFFFFFFFFFFFFF9000003DFFFFFFFFFFFFFF200000
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000DFFFFFFFF5007FFF700000000EFFD300CFFFFFFFF5000
002FFFFFFFFFD4CFFFF700000000EFFFF86FFFFFFFFFA000
007FFFFFFFFFFFFFFFF700000000EFFFFFFFFFFFFFFFF000
00AFFFFFFFFFFFFFFFF700000000EFFFFFFFFFFFFFFFF200
00CFFFFFFFFFFFFFFFF500000000DFFFFFFFFFFFFFFFF400
00CFFFFFFFFFFFFFFFF200000000AFFFFFFFFFFFFFFFF400
009FFFFFFFFFFFFFFFB0000000003FFFFFFFFFFFFFFFF100
003FFFFFFFFFFFFFFE200000000009FFFFFFFFFFFFFFB000
0008FFFFFFFFFFFFE30000000000009FFFFFFFFFFFFE1000
00008FFFFFFFFFC70000000000000003AEFFFFFFFFE20000
000003AFFFD9510000000000000000000037BEFFD7000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_LUNGS(_alias) ENTITY(rectangle,black,lungs,_alias,FA5 LUNGS)
!define FA5_LUNGS(_alias, _label) ENTITY(rectangle,black,lungs,_label, _alias,FA5 LUNGS)
!define FA5_LUNGS(_alias, _label, _shape) ENTITY(_shape,black,lungs,_label, _alias,FA5 LUNGS)
!define FA5_LUNGS(_alias, _label, _shape, _color) ENTITY(_shape,_color,lungs,_label, _alias,FA5 LUNGS)
skinparam folderBackgroundColor<<FA5 LUNGS>> White
@enduml